High School Computer Science (9-12) Archives - Ellipsis Education

⭐ Texas educators: our K-5 Tech Apps curriculum is a state-approved instructional material. Learn More.

HS Computer Science Game Development

High School Computer Science

GAME DEVELOPMENT

This is the page for our full-year course. If you are looking for a condensed option for summer camps or short instruction blocks, explore our HS Computer Science Game Development Pilot.


The course won THE Journal 2022 New Product Awards (Platinum) in the Coding Tool / Curriculum category.

PROGRAMMING LANGUAGE:

GodotScript

SOFTWARE USED IN COURSE:

Godot

SUPPORTED DEVICES:

Mac
Windows

PREREQUISITES:

High School Computer Science Python
High School Computer Science Java

INSTRUCTIONAL MODELS:

Direct Instruction
Instructional Scaffolding
Use of Learning Objectives
Relevant Vocabulary
Bloom’s Taxonomy
of Questions
Inquiry-Based Instruction
Project-Based Instruction
Cooperative Learning
Independent Study

SUPPORTED LEARNING MODELS:

Classroom
Blended
Hybrid
Synchronous
Asynchronous

STANDARDS ALIGNED:

ISTE Seal of Alignment

National and State K-12 Computer Science Standards

REINFORCES:

Math
ELA
Social-Emotional Learning

Course Description

Engage with game development processes through text-based coding to learn the fundamentals of game theory and game design. Learn game theory, game psychology, and gaming constructs. Explore physics interactions. security measures, and troubleshooting techniques. Unplugged and Digital Citizenship lessons focus on applications, ethical behavior, and STEM careers in the gaming industry. At the end of this course, students will be able to navigate the Godot gaming environment, have an understanding of industry careers and ethical considerations, and be able to create their own games using game design principles.

Learning Objectives

Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:

  • Analyze the evolution of video game culture while considering psychological and other revolutionary innovations relative to game design.
  • Analyze and explain components of a video game by decomposing scenes and scripts into their individual nodes and functions.
  • Use creative expression to iteratively develop a video game and implement game enhancements, such as lives and levels.
  • Describe the effects video games have on individuals and the impacts that can transpire across real-world disciplines in modern society.
  • Apply tools and strategies to debug a video game and conduct usability testing to increase quality and equity for users.
  • Describe how various security issues might compromise video games and how to avoid them.

Resources Included

  • Teacher training videos
  • Summative assessments
  • Formative assessments
  • Syllabus
  • Customized standards map
  • Step-by-step lesson plans
  • Pacing guide
  • Teacher and student slide decks
  • English language learner supplemental teaching guides
  • Vocabulary words and definitions
  • Coding lessons
  • Unplugged lessons
  • Digital Citizenship lessons
  • STEM Career lessons
  • Hardware integrations

“If I can teach this stuff, literally anyone could.”

— Amy Giba, STEM Teacher

“The kids get fired up because they can see the connections.”

— Collin Yust, 3rd Grade Teacher

Lesson Types

Computer science is more than just coding. That is why Ellipsis Education curriculum includes four lesson types: unplugged, coding, digital citizenship, and STEM careers. By implementing a curriculum that intentionally incorporates these lesson types, teachers can provide meaningful engagement, nurture connections to the world of work, use high-quality instructional practices, and increase access and equity within computer science education.

Learn more about High School Computer Science!

Start a free trial to preview Ellipsis Education, or schedule a 30-minute call to explore our courses with one of our curriculum experts.

HS Computer Science Java

High School Computer Science

JAVA

This is the page for our full-year course. If you are looking for a condensed option for summer camps or short instruction blocks, explore our HS Computer Science Java Pilot.

PROGRAMMING LANGUAGE:

Java

SOFTWARE USED IN COURSE:

BlueJ
Repl.it

SUPPORTED DEVICES:

Mac
Windows
Chromebook

INSTRUCTIONAL MODELS:

Direct Instruction
Instructional Scaffolding
Use of Learning Objectives
Relevant Vocabulary
Bloom’s Taxonomy
of Questions
Inquiry-Based Instruction
Project-Based Instruction
Cooperative Learning
Independent Study

SUPPORTED LEARNING MODELS:

Classroom
Blended
Hybrid
Synchronous
Asynchronous

STANDARDS ALIGNED:

ISTE Seal of Alignment

National and State K-12 Computer Science Standards

REINFORCES:

Math
ELA
Social-Emotional Learning

Course Description

Demonstrate existing computer science skills and deepen interest in programming. Learn the basics of object oriented programming using Java, an advanced line coding language. Explore loops, objects, methods, and classes, and use them to develop airplane data modeling and user input projects, among others. Unplugged and Digital Citizenship lessons explore the importance of digital and physical security in relation to cybersecurity. At the end of this course, students will be prepared for AP Computer Science at the high school level.

Learning Objectives

Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:

  • Define object-oriented programming by relating the concepts of classes, objects, and methods.
  • Apply knowledge of conditionals to create a software program that serves a given purpose.
  • Identify, evaluate, and address errors through testing and debugging of a coded program.
  • Identify, interpret, and implement classes and methods while developing a software program.
  • Transform generated data into a computational model to make it more useful and reliable.
  • Explain how digital security measures protect electronic devices and information.

Resources Included

  • Teacher training videos
  • Summative assessments
  • Formative assessments
  • Syllabus
  • Customized standards map
  • Step-by-step lesson plans
  • Pacing guide
  • Teacher and student slide decks
  • English language learner supplemental teaching guides
  • Vocabulary words and definitions
  • Coding lessons
  • Unplugged lessons
  • Digital Citizenship lessons
  • STEM Career lessons
  • Hardware integrations

“If I can teach this stuff, literally anyone could.”

— Amy Giba, STEM Teacher

“The kids get fired up because they can see the connections.”

— Collin Yust, 3rd Grade Teacher

Core Pillars of Ellipsis Education

Not every student loves to code, and that’s ok. That’s why the Core Pillars of Ellipsis Education are at the center of every course. Each pillar includes activities built to engage every learning style in the classroom.

Learn more about High School Computer Science!

Start a free trial to preview Ellipsis Education, or schedule a 30-minute call to explore our courses with one of our curriculum experts. You will preview curriculum features such as syllabi, lesson plans, and standards mapping.

HS Computer Science Python

High School Computer Science

PYTHON

This is the page for our full-year course. If you are looking for a condensed option for summer camps or short instruction blocks, explore our High School Computer Science Python Pilot.

PROGRAMMING LANGUAGE:

Python

SOFTWARE USED IN COURSE:

Repl.it
Thonny

SUPPORTED DEVICES:

Mac
Windows
Chromebook

INSTRUCTIONAL MODELS:

Direct Instruction
Instructional Scaffolding
Use of Learning Objectives
Relevant Vocabulary
Bloom’s Taxonomy
of Questions
Inquiry-Based Instruction
Project-Based Instruction
Cooperative Learning
Independent Study

SUPPORTED LEARNING MODELS:

Classroom
Blended
Hybrid
Synchronous
Asynchronous

STANDARDS ALIGNED:

ISTE Seal of Alignment

National and State K-12 Computer Science Standards

REINFORCES:

Math
ELA
Social-Emotional Learning

Course Description

Expand core computer science skills. Analyze, manipulate, and develop programs using Python, a line coding language. Learn programming concepts like comments, methods, and print functions. Unplugged and Digital Citizenship lessons explore real-world applications of the Python language through data manipulation, ethical behavior, and STEM careers. At the end of this course, students will be familiar with Python and its real-world application in computer science today.

Learning Objectives

Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:

  • Define and explain programming as it relates to Python.
  • Modify and add to a program to produce new output.
  • Identify and implement print functions and comments while developing a software program.
  • Identify and explain the advantages Python provides in programming.
  • Evaluate digital scenarios and justify their reasoning with supporting details.
  • Identify applications and describe tradeoffs of machine learning.

Resources Included

  • Teacher training videos
  • Summative assessments
  • Formative assessments
  • Syllabus
  • Customized standards map
  • Step-by-step lesson plans
  • Pacing guide
  • Teacher and student slide decks
  • English language learner supplemental teaching guides
  • Vocabulary words and definitions
  • Coding lessons
  • Unplugged lessons
  • Digital Citizenship lessons
  • STEM Career lessons
  • Hardware integrations

“If I can teach this stuff, literally anyone could.”

— Amy Giba, STEM Teacher

“The kids get fired up because they can see the connections.”

— Collin Yust, 3rd Grade Teacher

Core Pillars of Ellipsis Education

Not every student loves to code, and that’s ok. That’s why the Core Pillars of Ellipsis Education are at the center of every course. Each pillar includes activities built to engage every learning style in the classroom.

Learn more about High School Computer Science!

Start a free trial to preview Ellipsis Education, or schedule a 30-minute call to explore our courses with one of our curriculum experts. You will preview curriculum features such as syllabi, lesson plans, and standards mapping.

HS Computer Science Javascript

High School Computer Science

JavaScript

This is the page for our full-year course. If you are looking for a condensed option for summer camps or short instruction blocks, explore our High School Computer Science JavaScript Pilot.

PROGRAMMING LANGUAGE:

JavaScript
HTML
CSS

SOFTWARE USED IN COURSE:

Brackets
Google Chrome
Google Sheets
Repl.it

SUPPORTED DEVICES:

Mac
Windows
Chromebook

INSTRUCTIONAL MODELS:

Direct Instruction
Instructional Scaffolding
Use of Learning Objectives
Relevant Vocabulary
Bloom’s Taxonomy
of Questions
Inquiry-Based Instruction
Project-Based Instruction
Cooperative Learning
Independent Study

SUPPORTED LEARNING MODELS:

Classroom
Blended
Hybrid
Synchronous
Asynchronous

STANDARDS ALIGNED:

ISTE Seal of Alignment

National and State K-12 Computer Science Standards

REINFORCES:

Math
ELA
Social-Emotional Learning

Course Description

Explore computational thinking and computer science principles. Apply web development skills in JavaScript, HTML, and CSS. Develop websites that integrate data and interactive elements. Unplugged and Digital Citizenship lessons focus on technological trends, ethical behavior, and comparing the global and local impacts of technology. At the end of this course, students will have developed a strong programming foundation that prepares them for advanced coding courses and a technology-enabled workplace.

Learning Objectives

Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:

  • Construct a fully functioning website containing multiple pages and a responsive navigation bar.
  • Apply basic CSS skills by building a framework for responsive screen sizing and a responsive navigation bar.
  • Declare and call functions which solve a specific problem.
  • Write pseudocode to interpret the functionality of conditionals and loops.
  • Work collaboratively to evaluate the merits of their projects and solve any errors that appear in their websites.
  • Understand the role and career of a web designer through discussions with their classmates

Resources Included

  • Teacher training videos
  • Summative assessments
  • Formative assessments
  • Syllabus
  • Customized standards map
  • Step-by-step lesson plans
  • Pacing guide
  • Teacher and student slide decks
  • English language learner supplemental teaching guides
  • Vocabulary words and definitions
  • Coding lessons
  • Unplugged lessons
  • Digital Citizenship lessons
  • STEM Career lessons
  • Hardware integrations

“If I can teach this stuff, literally anyone could.”

— Amy Giba, STEM Teacher

“The kids get fired up because they can see the connections.”

— Collin Yust, 3rd Grade Teacher

Core Pillars of Ellipsis Education

Not every student loves to code, and that’s ok. That’s why the Core Pillars of Ellipsis Education are at the center of every course. Each pillar includes activities built to engage every learning style in the classroom.

Learn more about High School Computer Science!

Start a free trial to preview Ellipsis Education, or schedule a 30-minute call to explore our courses with one of our curriculum experts. You will preview curriculum features such as syllabi, lesson plans, and standards mapping.