High School Computer Science Game Development Pilot - Ellipsis Education

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High School Computer Science Game Development Pilot

Looking for a condensed set of curriculum hours for a classroom trial, computer science camp, or summer program? The Introduction to Computer Science Applications Pilot delivers 10 one-hour lessons including Coding (using JavaScript), Unplugged, Digital Citizenship, and STEM career explorations.

Need more computer science curriculum? Explore our full-year course options.

PROGRAMMING LANGUAGE:

Scratch

SOFTWARE USED IN COURSE:

Scratch
Google Chrome
Safari

SUPPORTED DEVICES:

Mac
Windows
Chromebook
iPad (no audio)

INSTRUCTIONAL MODELS:

Direct Instruction
Instructional Scaffolding
Use of Learning Objectives
Relevant Vocabulary
Bloom’s Taxonomy
of Questions
Inquiry-Based Instruction
Project-Based Instruction
Cooperative Learning
Independent Study

SUPPORTED LEARNING MODELS:

Classroom
Blended
Hybrid
Synchronous
Asynchronous

STANDARDS ALIGNED:

ISTE Seal of Alignment

National and State K-12 Computer Science Standards

REINFORCES:

Math
ELA
Social-Emotional Learning

Pilot Description

Educators excite student interest in computer science by leading discussions and projects based on real-world applications, ethical behavior, and careers within the gaming industry. Students use Godot to order and code interactions between provided assets to create playable video games.

Pilot Resources Included

  • Pacing guide

  • Vocabulary words and definitions

  • Coding activities

  • Unplugged activities

  • Digital citizenship activities

  • Teacher training videos

  • Formative assessments

  • Syllabus

  • Sample standards alignment mapping using CSTA K-12 CS Standards.

  • 10 modules of step-by-step lesson plans

Learning Objectives

Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:

  • Navigate the Godot interface.

  • Utilize the node/tree structure central to game development.

  • Describe the main tools utilized on Godot.

  • Explain how nodes and trees function.

  • Differentiate between parent and sibling nodes in Godot.

“A lot of my friends play video games, but have they actually looked into how they make the video games?”

— Roman, 6th Grader

“We just thought it was so relevant to what kids are doing right now.”

— Erin Naylor, STEM Specialist

Four Pillars of Engagement

Not every student loves to code, and that’s ok. That’s why the Four Pillars of Engagement are at the core of every Codelicious course. Each pillar includes activities built to engage every learning style in the classroom.

Learn more about the Pilot!

Schedule a 30-minute conversation to explore this course with one of our curriculum experts. You will preview curriculum features such as syllabi, lesson plans, and standards mapping.