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Educators excite student interest in computer science by leading discussions and projects based on real-world applications, ethical behavior, and careers within the gaming industry. Students use Godot to order and code interactions between provided assets to create playable video games.
Vocabulary words and definitions
Digital citizenship activities
Teacher training videos
Sample standards alignment mapping using CSTA K-12 CS Standards.
10 modules of step-by-step lesson plans
Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:
Navigate the Godot interface.
Utilize the node/tree structure central to game development.
Describe the main tools utilized on Godot.
Explain how nodes and trees function.
Differentiate between parent and sibling nodes in Godot.
— Roman, 6th Grader
— Erin Naylor, STEM Specialist
Not every student loves to code, and that’s ok. That’s why the Four Pillars of Engagement are at the core of every Codelicious course. Each pillar includes activities built to engage every learning style in the classroom.