CS Applications Game Development
This is the page for our full-year course. If you are looking for a condensed option for summer camps or short instruction blocks, explore our Intro to Computer Science Applications Pilot.
Course Description
In this course, students will learn the fundamentals of game theory and design using the Godot game engine. In Unplugged and Coding lessons, students will apply gaming constructs and processes to plan and develop their own video games. Students will delve into game psychology, security measures, and troubleshooting techniques in Digital Citizenship lessons. STEM Career lessons focus on careers within the gaming industry. By the end of this course, students will be able to navigate the Godot gaming environment, have an understanding of industry careers and ethical considerations, and be able to create their own games using game design principles.
Resources Included
- Teacher training videos
- Summative assessments
- Formative assessments
- Syllabus
- Customized standards map
- Step-by-step lesson plans
- Pacing guide
- Teacher and student slide decks
- English language learner supplemental teaching guides
- Vocabulary words and definitions
- Coding lessons
- Unplugged lessons
- Digital Citizenship lessons
- STEM Career lessons
- Hardware integrations
“If I can teach this stuff, literally anyone could.”
— Amy Giba, STEM Teacher
“The kids get fired up because they can see the connections.”
— Collin Yust, 3rd Grade Teacher
Core Pillars of Ellipsis Education
Not every student loves to code, and that’s ok. That’s why the Core Pillars of Ellipsis Education are at the center of every course. Each pillar includes activities built to engage every learning style in the classroom.